Exploring Texgraph Shader Hot Load
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- Implented basic PBR and IBL in the 3D viewport. More info for programmers: https://learnopengl.com/PBR/IBL/Specular-IBL.
- Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping.
- CORRECTION: The line of code with "UnityCG.cginc" at 0:15 should have #include instead of #pragma; this is magically fixed at ...
- Catching some grazing angles creating height maps for parallax occlusion mapping.
- In this talk, we'll present the use of Variable-Rate Compute
In-Depth Information on Texgraph Shader Hot Load
Implemented file watch feature to TexGraph Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... Kernels are now implemented in GLSL Compute
In this
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