Exploring Texgraph Shader Hot Load

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  • Implented basic PBR and IBL in the 3D viewport. More info for programmers: https://learnopengl.com/PBR/IBL/Specular-IBL.
  • Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping.
  • CORRECTION: The line of code with "UnityCG.cginc" at 0:15 should have #include instead of #pragma; this is magically fixed at ...
  • Catching some grazing angles creating height maps for parallax occlusion mapping.
  • In this talk, we'll present the use of Variable-Rate Compute

In-Depth Information on Texgraph Shader Hot Load

Implemented file watch feature to TexGraph Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ... Kernels are now implemented in GLSL Compute

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