Understanding Quake 3 Tc Xreal Parallel Split Shadow Mapping

Let's dive into the details surrounding Quake 3 Tc Xreal Parallel Split Shadow Mapping. A demonstration map for testing

Key Takeaways about Quake 3 Tc Xreal Parallel Split Shadow Mapping

  • My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...
  • Implementation of Variance
  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
  • Gone are the ugly blob
  • For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

Detailed Analysis of Quake 3 Tc Xreal Parallel Split Shadow Mapping

The Description of the Parallel Split Shadow Mapping

This video accompanies the publication "Moment

That wraps up our extensive overview of Quake 3 Tc Xreal Parallel Split Shadow Mapping.

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