Understanding Patrick Sweeney Design Kinect 360 Processing
Let's dive into the details surrounding Patrick Sweeney Design Kinect 360 Processing. PROCESSING
Key Takeaways about Patrick Sweeney Design Kinect 360 Processing
- This is the second test version of the
- Interactive
- This was my final project for Advanced Digital Constructs allowing motion capture to set scenes based on the natural elements.
- Based of @AmnonOwed's random particle code! Code will be available soon at openprocessing.org.
- I wanted to illustrate further using
Detailed Analysis of Patrick Sweeney Design Kinect 360 Processing
Gesture Control Drum Kit KICK , SNARE and CYMBAL. Coded using Max MSP External tracking with Synapse and a navigating in 3D environment using Kinect V2 and processing Installation for Transnational
A talk by Andrew Fitzgibbon for Think Computer Science 2010.
That wraps up our extensive overview of Patrick Sweeney Design Kinect 360 Processing.