Understanding Patrick Sweeney Design Kinect 360 Processing

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Key Takeaways about Patrick Sweeney Design Kinect 360 Processing

  • This is the second test version of the
  • Interactive
  • This was my final project for Advanced Digital Constructs allowing motion capture to set scenes based on the natural elements.
  • Based of @AmnonOwed's random particle code! Code will be available soon at openprocessing.org.
  • I wanted to illustrate further using

Detailed Analysis of Patrick Sweeney Design Kinect 360 Processing

Gesture Control Drum Kit KICK , SNARE and CYMBAL. Coded using Max MSP External tracking with Synapse and a navigating in 3D environment using Kinect V2 and processing Installation for Transnational

A talk by Andrew Fitzgibbon for Think Computer Science 2010.

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