Exploring Multiplatform Libgdx Gamedev Tutorial Part 10 Fonts And Basic Ui
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- Pixel art games require crisp edges on your art, so along with turning off linear scaling, using a bitmap
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- Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.
- In this video we cover
- Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ...
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Now we can lose with stype! Adding This quick Intro on how to make First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
This
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