Exploring Jonathan Blow On Rust For Games Programming

Exploring Jonathan Blow On Rust For Games Programming reveals several interesting facts.

  • We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...
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Check out my Plarza: https://jonathanblowclips.plarza.com Clip from Commentary on the closing keynote from RustConf 2018, which you can view here: ... Check out my Plarza: https://jonathanblowclips.plarza.com Clip from Full vod: https://www.twitch.tv/videos/424322333?t=01h03m50s Nothing else related was said, but there's Twitch chat if you ...

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