Understanding How To Make A Physics Engine 10 Collision Detection Manifold

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  • I recently added Separating Axis Theorem to my game
  • In this video, I go over the basics of
  • How to use the Separating Axis Theorem (SAT) to determine if two convex shapes are intersecting. Source code (github): Flat: ...
  • We will completely separate the broad phase from the narrow phase of
  • In this episode we add a weight to the

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