Exploring Devlog Directx12 Project Cascade Shadow Mapping

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  • Description of the
  • DX12 Shadow Mapping 1
  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • Midterm demo video for my university capstone
  • PBR Rendering + Skybox + Shadow Mapping in DX12

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Midterm demo video for my university capstone The purpose of this A demo of prisma engine that uses clustered shading to run 1000 lights simultaneously, with SUPPORT ON PATREON: https://patreon.com/pardcode WEBSITE: https://www.pardengine.com DISCORD SERVER: ...

A terrain renderer, programmed in direct x, using nvidia physx. In c++. Demo shows

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