Understanding Cuda Raytracer In Progress
Let's dive into the details surrounding Cuda Raytracer In Progress. Now able to load and render 3d meshes.
Key Takeaways about Cuda Raytracer In Progress
- I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...
- Fixed the depth issue from my previous video. As I guessed it was an error in the traversal of the kd tree. I am back to rendering ...
- Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
- The code implements a simple sphere rendering
- CUDA
Detailed Analysis of Cuda Raytracer In Progress
Github repository: https://github.com/KarelTomanec/PathTracerCUDA Author: https://www.linkedin.com/in/kareltomanec ... The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. CUDA
So I just completed the next task on the list, which was mesh instancing. So now I can place multiple instances of the same mesh ...
That wraps up our extensive overview of Cuda Raytracer In Progress.