Exploring Clustered Forward Rendering Demo

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  • 2048 lights in the scene Code: https://github.com/sydneyzh/clustered_forward_demo_vk.
  • Implementation of
  • Clustered forward rendering
  • This is a quick program i wrote in Free Pascal/Lazarus to test
  • Hi, this is my course project

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My implementation of Our new https://github.com/byumjin/Project5-WebGL- pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to

Practical Clustered Shading (Sponza)

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