Exploring C64 Zezito In The Glittering Caves Wip Forth Programming
Exploring C64 Zezito In The Glittering Caves Wip Forth Programming reveals several interesting facts.
- Game engine almost 100% ready.
- player movement and collisions.
- I have done several optimizations to functions (words) and I have added the player movement and animation.
- I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. Coded with Durex ...
- Zezito
In-Depth Information on C64 Zezito In The Glittering Caves Wip Forth Programming
I discovered I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. Getting there... I need to add levels now. Added colour to the tiles. Programmed using Durex
Testing the first 4 levels, I have changed the way I am storing the level sprite data and in return the game is running faster so now I ...
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